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Christopher Meyer
1306 Franklin St Apt D
Santa Monica, California, 90404
UNITED STATES
I am a mixed media artist who combines modern photography and printing. With traditional collage and assemblage to create objects that appear to be artifacts from another culture or time. I am inspired by the patterns in nature, other cultures, and. Primitive art including pictograms and petroglyphs from around the Southwest. I encourage you to follow me on Facebook. As that is where I post work in progress, invitations to events, and further descriptions of my process on a more frequent basis.
Born and raised in the Midwest, I worked in design and development agencies in Grand Rapids, MI after graduation. In 2015 I moved to SF to work in the world of b2b SaaS products. I love solving problems through design. A beautiful visual design, while important, should come second to a great experience.
Preparing Your Home for Photography. What my clients say about my work.
Ana Luiza - filha linda, irmã, amiga, estudante. Segunda-feira, 8 de fevereiro de 2010. Achei a dica para fazer a família no blog Mãe Caprichosa. Aí fiz a minha família junto com a minha mãe. Não sei porque aqui nesse blog a minha família não sai completa, faltou a Xina e Cleo. Make your Stick Figure Family. Terça-feira, 5 de janeiro de 2010.
Video Game Programming and Design. Fun with Shaders and the Depth Buffer. Recently, I read this presentation. Here is a quick video of what these two shaders accomplish. Both cubes use the Depth Shader, while the sphere and the plane use the Intersection Highlighting Shader. Saving Game Data Using XML and Reflection. For the actual format of the XML, I went a fairly straight-forward data to XML conversion.